8/16/2023 0 Comments Fort triumph review![]() This also means that the AI branches out more slowly, and is unlikely to send newly created parties from its town straight to player/AI owned buildings while ignoring everything else in between. This performance boost is especially significant in larger maps. The AI will now act iteratively instead of scanning the entire map when deciding on its next action. Other small annoyances include a strange inability to remap controls and hot keys, as well as some combat camera awkwardness, which sometimes forgets to refocus on players and can go a little wonky during cinematic shots triggered by critical hit and fatal blows. This all-too-common reliance on obfuscated probability is a surefire method to frustrate players, whose human inability to properly anticipate outcomes would have better been overcome by taking one more cue from Into the Breach, whose input randomness removes RNG and goes all-in on player responsibility. As with most of the turn-based tactics genre, attacks will land or fail based on numerical hit chance percentages. The story's no different, providing absurd satire like Beetcoin's need to be mined, magical crystal balls working more like spotty two-way video calls, and the world's literal embodiment of evil casually chatting with minions about light topics like torture and slavery.įort Triumph may be exceptional, but it's not perfect. Four standard RPG character classes - the tank Paladin, support Mage, DPS Ranger, and glass cannon Savage - can be personalized not only with a diverse array of specialized abilities, but also with mild color customization and renaming to help players form a bond with their parties.Īnd it's hard not to get attached thanks to the game's dialogue, which magnifies and distorts tropes of the heroically pure Paladin, the barbarian Savage, and the stupid goblin to wonderful effect, and it consistently draws players' smirks and laughter without ever taking itself too seriously. Players can field multiple parties of up to five characters each, allowing for simultaneous offense and defense. ![]() It doesn't approach Souls-like territory, but players are more or less tossed into the fray after an effectively brief tutorial, giving them space to become immersed in the world with each startling combat and story revelation.īeyond raw mechanics, there's lot to love about Fort Triumph's unassuming characters and story. Familiarity aside, the game provides plenty of room to be surprised. Squad member perma-death is on by default to lend weight to every move, and losing a specialized squad member early on can be devastating without a mission restart (luckily, proper save-scumming is prevented by maps procedurally regenerating). Neither those who crave XCOM-levels of punishment nor genre newcomers will be disappointed, as Fort Triumph has a well-paced difficulty curve for campaigns and provides a few difficulty settings for playthrough, which can range from getting one's bearings to a constant fight for survival. Taking cues from the likes of Into the Breach, its most creative and satisfying fixture are Physics attacks, allowing players to kick enemies into one another and send splintering objects crashing down upon them to damage, stun, and expose them, opening them up to further attacks. Owing to a sufficient wealth of class abilities and wide variety of tactical options, combat is as engaging as it is brilliant without over-complicating things. Mission scenarios, which range from enemy elimination to objective completion, are undertaken from the overworld, transporting a player's party to procedurally generated maps to fight in excellently devised turn-based encounters. ![]() While the game's serviceable strategy elements take place on a slightly unappealing 2D map, the real meat of Fort Triumph is in its 3D squad-based combat. Related: Beginner-Friendly Tabletop RPGs for People Looking to Play Online (Despite the obvious opportunities for them, Fort Triumph forgoes microtransactions entirely at launch.) Players' forts automatically generate Beetcoins each in-game day, but they and Magic can also be found out in the game's expansive overworld, while Renown is won through combat. ![]() The fort is a defendable hub where players construct and upgrade vital buildings and purchase heroes in exchange for Magic and hilariously named Beetcoins, as well as obtain permanent gameplay buffs with Renown. Four campaigns (starring Humans, Goblins, Undead, and Forest Utopians) see players strike out from their fort to fight enemies, collect resources, and take on a rival faction that grows in power alongside theirs in a series of story missions. A crossroads between XCOM's squad-based combat tactics and Heroes of Might and Magic's turn-based strategy, Fort Triumph delivers on the concept exceptionally well.
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